Tuesday, 19 February 2013

From city-builder roles to caring for citizens in SimCity

From city-builder roles to caring for citizens in SimCity:
SimCity's peoplefocused play exposes the shortfalls of past games
Regions are the beating heart of Maxis Games' upcoming SimCity revival. The always-online game places a lot of emphasis on community, but it's less about the global fellowship and more about the ties that bind neighboring cities together.

Players face a choice when they're first starting out: break ground in a small region with only two or three city-sized plots of land to develop ,or jump into a more expansive location, one that supports as many as 16 cities. The cost/benefit for each choice is simple enough to break down; it's the difference between carving out your own, private space in the world versus leaving the door open for other players to join.

All of SimCity's regions are created in-house at Maxis - there's no plan to let players mold their own regions - and each plot of claimable land comes with its own advantages and disadvantages. A helpful status bar pop-up points out which resources are and aren't available when an unclaimed plot is highlighted, so you know what you're getting before you settle on a civilization site.

Maxis has been working to test against a whole galaxy of possibilities in the run-up to SimCity's March 5, 2013, release. It's to the point that sizable portions of the working day at the studio are now devoted purely to play, with staffers being assigned to a range of discrete city-builder roles.

"It's hard to go into every nook and cranny of the game because there's just so much. The breadth of the game is really large," lead designer Stone Librande told Joystiq. "We have different designers who are assigned to different tasks. Like, 'You're making university town, you're making casino town, you're making ore and coal mining town.'"
Continue reading From city-builder roles to caring for citizens in SimCity
JoystiqFrom city-builder roles to caring for citizens in SimCity originally appeared on Joystiq on Tue, 19 Feb 2013 17:15:00 EST. Please see our terms for use of feeds.
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Tuesday, 12 February 2013

Youtube: From Zero to Four Billion Views Per Day

Youtube: From Zero to Four Billion Views Per Day:


Youtube: From Zero to Four Billion Views Per Day












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The Gentleman Thief Will Blow You Away

The Gentleman Thief Will Blow You Away:















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'Wildman' Kickstarter canceled by Gas Powered Games

'Wildman' Kickstarter canceled by Gas Powered Games:
Gas Powered Games 'Wildman' Kickstarter canceled
Gas Powered Games canceled its Kickstarter for Wildman today, with four days and another half-million dollars in funding required to reach its goal.

"At this point, it makes sense for us to focus our attention on other ways to keep Gas Powered Games running. Unfortunately, we are unable to share any specifics in public," an update reads on the Wildman Kickstarter page. "We are profoundly grateful to those of you who backed this project and Gas Powered Games. Your passion and hard work put us in a position to write this exciting new chapter in the history of GPG."

GPG studio head Chris Taylor (along with Star Citizen's Chris Roberts) joined us on the Super Joystiq Podcast during last week's DICE conference to discuss his experience with crowdfunding.
Joystiq'Wildman' Kickstarter canceled by Gas Powered Games originally appeared on Joystiq on Mon, 11 Feb 2013 16:55:00 EST. Please see our terms for use of feeds.
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